Nav Link Proxy in 2d Paper, Stuck

Hello,

I tried to use the Nav Link Proxy to make my AI that is following me all along the way (Event Tick, without the Sensor Sight).

But when i fell into an edge, the AI doesn’t follow me but it stuck on trying to find the Nav Link Proxy.

My AI does use the standard Character’s movement and instead of using a human, i’m using a ball.

I had the same issue and had to turn on Smart Link for the Nav Link Proxy actor. Then I had to under the “smart link” section check “Link Enabled” and “Smart Link is Relavent” and also Clicking “Copy End Points from Simple Link to Smart Link” button at the begging of the section.

Then for the NPC Paper2d Character I had to make two states where it would either go after the Player character, or go to the Designation vector using the Move to Location node with pathfinding off. Designation vector being passed by the Smart Link Reached event from the Nav Link Proxy blueprint…



Hope this makes enough sense to be offered as an solution (:

No idea why I had to do all this to get this to work and it doesn’t just work idk, and would be interested in explanations.