Do The texture maps have to be the same as the light maps or would that cause issues?
Example: Texture map have more stiched uvs
Example: Lightmap doesnt
Do The texture maps have to be the same as the light maps or would that cause issues?
Example: Texture map have more stiched uvs
Example: Lightmap doesnt
Nope, they don’t have to.
Thank you, You saved me valuable time.