How to export morph targets from blender to UE4
In blender I set a shape key and it works well.
After I export it from blender as FBX and import into UE4, I can see morph targets in the mesh.
But when I change the value the mesh doesn't change.
Here is my export and import setting, can someone help me where is wrong?
I have no idea what you are doing wrong but I just tried the whole workflow and works properly for me. Blender 2.79 and UE4 4.18.2.
In Blender - Add a cube - Add a Shape Key for the cube. That will be the Basis shape key. - Edit the cube and turn it into a pyramid. - Add another Shape Key and call it Morph. - Export as FBX 7.4 binary with standard options (just changed Smoothing to Face under Geometries to avoid the usual Warning)
In UE4 - Import the FBX file - Since we didn't add an UV Map UE will add an auto-generated one, but that doesn't make any difference for the morph target - In the Import dialog, check Skeletal Mesh and check Import Morph Targets
After import, open the Morph Target mesh and change the slider. It shows the morph target animation.
Try version: FBX 7.4 binary
Also set the smoothing to face if you want to get rid of the warning of ue4. Let me know if it's working.
answered Jan 17 '18 at 08:41 AM
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