Dedicated Server not creating game session

Hi, I am creating a Dedicated server using source 4.18, I can compile the server and connect to it, however I keep getting the same two errors:

LogOnline: Warning: OSS: AutoLogin missing AUTH_LOGIN= ( I’m not using steam)

LogOnline: Warning: OSS: No game present to join for session (GameSession)

How could I go about fixing this?

Thanks for your time,

BTW using blueprints however I have a dummy C++ class to compile with Visual Studio 2015

So i have been messing with this issue for the last few days and i have solved it. (Advanced Sessions Plugin)

In my Game Instance i use the Event Init to check if the server is dedicated

And in Search Advanced Session i just set the result to only search dedicated.

I closed steam, Started my Dedicated Server naturally there were errors about steam and client server being on the same machine. Howerver

And when i loaded my game and went to the browser it was there. (started Standalone from editor)