Merge actor vs instanced static performance
I'm having some hard time of understanding how merging actors together and using instances works in different conditions. So I would like have some answers:
Okay, so lets say that I have build a whole house with modular assets. There are about 30 different kind of pieces and all of them have one material. So, the complete building now have for example 1200 pieces in it.
Since you probably solved this old thread by now I'll just answer one point: . "2 If I merge all of those assets with "merge actors" tool, will the draw calls decrease to 30?" merge actor will give you just 1 mesh draw call (assuming they all either already share the same material, or that you merge materials as well). HISMC on the other hand would get you down to 30.
answered Sep 04 '18 at 10:49 PM
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