At the same time I want to use two Output Pins of AnimNode

Hey guys

I created a custom AnimNode and created two Output Pins.
The reason is that there are complex Blend conditions.

  • Leyered Blend Per Bone base
  • override CreateOutputPins
  • It can be used on Animation Blueprint

However, if you use two Poses at the same time, the Rate of the animation sequence seems to work with doubling.

The final goal is to pass the same pose from one AnimNode to two AnimNodes.

Please tell me about solving this problem or another means.

Thanks for your help!

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Do you mean “Cached pose” node?

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Thank you for the information!