How to create the boss finisher sequence like in the game "God Of War"?

How to create the boss finisher sequence like in the game “God Of War”? When the boss is at the end of his life the circle appears at the top then if you press that button the sequences starts if you press the right key then the sequence will run in your favor but if you fail to do so you will die. How to create this in UE4?

Hey there, you can have a boolean variable called Can Finish Off Boss (or something like that) in your player that is set to true life of the boss is below a certain threshold. Create a UMG widget that shows the button to press that is only visible when the players Can Finish Off Boss is set to true. Then on the input for the finisher you check if that variable is set to true, if it is then you do the finisher, if its not you do the regular stuff when you pressed that.

Thanks. I am new to programming thanks man you helped a lot.

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