How get dpad key in widget On Key Down/Up?
I'm trying to read the gamepad and keyboard input to switch between some ui inside a widget, the issue i'm having is inside the widget override on key down/up i can read all input except gamepad dpad, and A(on xbox controller) , also on keyboard the arrow keys, spacebar and enter keys.
Am i doing something wrong? is input absorbed by ue4 navigation?
Steps: 1. create widget, add to viewport, set gameinput mode ui only. 2. Focus the first button inside a vertical box
this is a simple test im running inside the widget to print the keys
asked Jan 17 '18 at 05:21 PM in Blueprint Scripting
Following up on my earlier comment I found a solution. Instead of using On Key Down do the following:
I'm using version 4.18, hopefully later versions will support axis mappings and support input mode UI Only. This video explains it well: https://youtu.be/4FwaHM6YSF8
answered May 09 '18 at 12:54 AM
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