Custom USceneComponent (or alternative)
I have a cube that derives from Actor and this cube has 6 walls. Now every wall is a StaticMeshComponent but I need to make it a class (or struct) instead so that I can later replace one of those walls with another class (like a class that has a double-door or something). But from what class do I derive?
I tried everything I know, nothing seems to work.
You should derive from
I read the question you linked and tested it for myself, and in a new project it seems to just work as I expected. Were you also seeing the same crash?
answered Jan 17 '18 at 10:17 PM
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