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Make proximity mine stick to walls and floors?

I have made a proximity mine that blows up and deals damage when enemies get too close and am currently using a projectile movement component and spawning it just like the first person template's projectile. It's basicly a very short cylinder with a flashing sphere in the middle on one side. Is there a way to make the object turn it's underside towards the floor or wall it hits and stop there? What functions do I need to use and what components would I need?alt text

Product Version: UE 4.18
proximitymine.png (631.3 kB)
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asked Jan 18 '18 at 01:15 AM in Blueprint Scripting

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