Cannot manage to paint holes in landscapes

I am using the Sculpt - Visibility tool but cannot manage to get any kind of hole to appear in my landscape.

  • I tried assigning the hole material to the second material slot on the landscape.
  • Material is set to Masked.
  • I located a LandscapeVisibilityMask in the material editor, tried hooking that up to OpacityMask also.

None of that has resulted in a hole. What to do? Broken? Not done? Do I miss something?

And to double check while I am at it, if this were to work, would this also remove shadow casting + collision? I am trying to tunnel into the ground.

After three attempts in different levels it suddenly worked. Not sure why it works now and not before.

Hi Sjoerd,

Thank you for this report, I was able to reproduce the issue. Until this issue can be resolved the method you should use to make a hole is by deleting a quad of the landscape using the delete component tool under landscape editor.

Thanks