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Cannot manage to paint holes in landscapes

I am using the Sculpt - Visibility tool but cannot manage to get any kind of hole to appear in my landscape.

  • I tried assigning the hole material to the second material slot on the landscape.

  • Material is set to Masked.

  • I located a LandscapeVisibilityMask in the material editor, tried hooking that up to OpacityMask also.

None of that has resulted in a hole. What to do? Broken? Not done? Do I miss something?

And to double check while I am at it, if this were to work, would this also remove shadow casting + collision? I am trying to tunnel into the ground.

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asked Mar 11 '14 at 03:44 AM in Using UE4

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ue4-archive ♦♦ STAFF
50.1k 3672 2002 9129

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:44 AM

After three attempts in different levels it suddenly worked. Not sure why it works now and not before.

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Hi Sjoerd,

Thank you for this report, I was able to reproduce the issue. Until this issue can be resolved the method you should use to make a hole is by deleting a quad of the landscape using the delete component tool under landscape editor.

Thanks

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answered Mar 11 '14 at 03:44 AM

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ue4-archive ♦♦ STAFF
50.1k 3672 2002 9129

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