I am using the Sculpt - Visibility tool but cannot manage to get any kind of hole to appear in my landscape.
- I tried assigning the hole material to the second material slot on the landscape.
- Material is set to Masked.
- I located a LandscapeVisibilityMask in the material editor, tried hooking that up to OpacityMask also.
None of that has resulted in a hole. What to do? Broken? Not done? Do I miss something?
And to double check while I am at it, if this were to work, would this also remove shadow casting + collision? I am trying to tunnel into the ground.