Editor crash when two different Actor classes has the same USceneComponents property name.
Am I the only one who think it's a bug ?
What I have
I have 2 Actor classes Actor1, Actor2. Created Blueprint versions of those BP_Actor1, BP_Actor2.
Put BP_Actor2 as a child comp to BP_Actor1. Run in debug mode, Editor crash.
In both classes I've the same identifier for
What is working
If I rename USceneComponent for lets say Actor1 to
Seems like unreal USceneComponent don't know how to parent ? Does it make sense two different Actors classes can't have the same property name ?
asked Jan 18 '18 at 12:54 PM in Bug Reports
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