How to fix Foliage disappearing with distance?

Hello Unreal community, I’m having quite an annoying problem. Currently I’ve been setting some foliage along my scene, but for some reason it keeps disappearing with the further I go, and I don’t want that. Culling are set to 0 so there’s no reason for it to happen. How can I fix that?

Hi, have you checked your LODs for the foliage meshes? Doubleclick on the mesh, and go to the lowest LOD, if the mesh disappears then the problem is that your LOD is not working properly, you can just remove that LOD level and it should work! If all the LODs are corrupt just delete them all, however, performance may suffer if you dont have LODs, so make sure you set them up properly in the future.

Cheers!

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Thank you very much, mate!