x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Repeating Landscape "Loop" level streaming.

Hello all,

I'm trying to figure out how to make a looping terrain level stream system. I want to make it so that there is a landscape tile that the player will always run into in repeat, with some random landscape tiles in-between.

System needs to be able to repeat in any direction the player heads in and have the player eventually see the same tile.

https://www.youtube.com/watch?v=cUAprBYS_0Q

Product Version: UE 4.18
Tags:
more ▼

asked Jan 18 '18 at 06:14 PM in Blueprint Scripting

avatar image

GreenHowitzer
16 2 7 7

avatar image GreenHowitzer Jan 23 '18 at 09:41 PM

Hello all still wondering if this is possible and how to accomplish in Unreal.

avatar image Thunder_Owl Feb 20 '18 at 12:12 PM

I am also still wondering, can such modern technology as UE4 do coordinate-looping levels? Maybe native, maybe someone could make a feature plugin? There are "ancient" 3D games that was able to do that (very old - "Terminal Velocity", more recent - "Fractal Combat"), it is a wee bit frustrating that such tech wonder as UE4 is not doing that. Any fresh ideas on this, please?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Here, I made and illustration how I imagine that, but, now I think - probably one "surrounding perimeter" of level duplicates should always be around, just hidden in visibility fog, and then some of them swapped (teleported) to direction where player continues to move. Can we hope for checkbox "Infinite level tiling/looping" at Landscapes section of UE4 Editor? ;-) alt text

more ▼

answered Feb 22 '18 at 12:48 PM

avatar image

Thunder_Owl
11 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Do you need to do an infinite landscape or just a very large one?

In the second case you should look into World Composition: https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/WorldBrowser/

In the first case, you may have to implement your own landscape spawning system where basically you spawn a new piece of landscape as the player reaches the margins of the current one.

If you don't want to reinvent the wheel, you could also look at procedural landscape generators like this one:

https://github.com/midgen/cashgenUE

more ▼

answered Jan 23 '18 at 11:12 PM

avatar image

vr_marco
2.2k 10 6 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question