Having to restart editor after c++ changes
I'm fairly new to programming C++ in UE4, and I'm running into some frustrating workflow issues.
I have the following line inside of a function
Whenever I change the text int the debug log message, build the code successfully, when I relaunch the PIE expecting to see the updated code, it instead shows what the text said pre-change. The only way I can get it to display correctly is by restarting the UE editor.
Am I missing something here?
asked Jan 18 '18 at 06:51 PM in C++ Programming
To compile changes in C++, you either need to close the editor down, compile, and re-open the editor, or use Hot reload of the project.
In the editor, in the top bar, there should be a 'Compile' option, which will compile and reload your code.
answered Jan 19 '18 at 10:06 AM
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