VR Pawn Falls to Floor while Teleporting in Daydream

Hi Guys,
Back with another VR Template problem in Daydream( Version 4.18)
I am facing a couple of problems:

  1. Ideally the VR Pawn should work fine once i package it for mobile daydream. Although its packing properly but once i open it in mobile and teleport, the pawn currently at 170 cms from floor falls right away to the floor. I am seeing it from floor(but teleport works) but from a rats perspective :stuck_out_tongue: Why is this happeningā€¦?? i have changed nothing in the blueprints. Surprisingly it works fine when i am using HTC Vive, but not in Daydream.

  2. I have attached a few images of the nav mesh. You will see that nav mesh is not working properly. I want the nav mesh to be exactly around the wall boundary edges( on my full floor) but despite the walls, bed, window,mattress having no collisions the nav mesh is not generated properly(its stuck midway). I have added a simple box and applied another nav mesh on it(applies properly), but not inside my room.

What am i missingā€¦?? The VR Pawn falling thing, found a similar solution in the answers hub, but my question is, do we need to do thisā€¦ isnt the VR Template proper( or its a bug)

Anyways i am attaching the images as well. PLZ HELP

Just click on your vrpawn->details->ā€œauto possesā€ = player 0;
and your pawn wonā€™t falling down.