Why Are Some Foreign Characters Not Displaying Properly

I am localizing a game for the first time and I’m noticing some characters are not displaying properly. Most are fine but there is a small handful that are not correct. For example on a loading screen I display the word Loading. In German I’m displaying Lädt. The ä character is not displayed as ä, instead isn’t displayed as shown in the image. I’m running in a standalone game. I packaged a development build to see if the problem was there too but it seem localizing is not working when I package it but I can tackle that problem later unless there is a known issus with this. To change languages I am calling Set Current Culture in blueprints.

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I have all the languages I support checked in Localizations to Package but I had Internationalization Support set to English. It appears there are fonts available that support other languages better so I’ll likely just change fonts. Thanks for your assistance.

That’s our last resort glyph which means that your font doesn’t support the glyph in question. You can use the font editor to combine multiple fonts together as needed for your different languages (this can also be done in code if you’re not using a font asset).

With regards to your staging issues, you’ll need to make sure that your packaging settings are correct. You can find these settings under “Project Settings” → “Packaging” → (advanced section), and you’re interested in “Localizations to Package” and “Internationalization Support”.