Is there a way to make objects visible in reflection while OwnerNoSee is enabled?

So, I’m trying to turn the main character from the third person template into a first person FPS type character by moving the camera inside the head. One common solution people have been using is to just move the camera in front of the face. But I find that this makes the view a bit too forward for my use.

I was wondering if I can make the head invisible by using OwnerNoSee but still make it visible in reflection?

I know the shadow can be enabled by using Cast Hidden Shadow, but right now the head is missing in reflections.

Thanks