I keep getting this error when ever I try to send my Http request c++

//ERROR

LogHttp: Warning: 00000176BB221600: request failed, libcurl error: 1 (Unsupported protocol)
LogHttp: Warning: 00000176BB221600: libcurl info message cache 0 (Protocol "http " not supported or disabled in libcurl)
LogHttp: Warning: 00000176BB221600: libcurl info message cache 1 (Closing connection -1)
LogTemp: Warning: This is not valid

//My LoginComponentClass
// Fill out your copyright notice in the Description page of Project Settings.

#include "LoginComponent.h"


// Sets default values for this component's properties
ULoginComponent::ULoginComponent()
{
	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
	// off to improve performance if you don't need them.
	PrimaryComponentTick.bCanEverTick = true;

	
}

void ULoginComponent::BeginPlay()
{
	Super::BeginPlay();

}


void ULoginComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
	OnLoginResponse.Clear();
}

void ULoginComponent::Login(FString Username, FString Password)
{
	//if (OnLoginResponse.IsBound()) {
	//	UE_LOG(LogTemp, Warning, TEXT("it is bound."))
	//	return;
	//}
	
	TSharedRef<IHttpRequest> request= (&FHttpModule::Get())->CreateRequest();
	FString additionalString = "Username=" + Username + "&Password=" + Password;
	
	request->SetURL(baseURL+additionalString);
	UE_LOG(LogTemp, Warning, TEXT("Your message: %s"),*request.Get().GetURL());
	request->SetVerb("POST");
	request->OnProcessRequestComplete().BindUObject(this, &ULoginComponent::ResponseRecived);
	request->ProcessRequest();
	
}

void ULoginComponent::ResponseRecived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{

	if (!bWasSuccessful ||!Response.IsValid()) {
		UE_LOG(LogTemp, Warning, TEXT("This is not valid"));//This keeps on firing
		OnLoginResponse.Clear();
		return;
	}
	if (!EHttpResponseCodes::IsOk(Response->GetResponseCode())) {
		
		UE_LOG(LogTemp, Warning, TEXT("Http Response returned error code: %d"), Response->GetResponseCode());
		OnLoginResponse.Clear();
		return;
	}

	OnLoginResponse.Broadcast(Response->GetContentAsString());
	UE_LOG(LogTemp, Warning, TEXT("Something was returned from the response."));
	OnLoginResponse.Clear();
}

___________________________________________________________________________________

My logincomponent header

// Fill out your copyright notice in the Description page of Project Settings.



#pragma once

#include "Runtime/Online/HTTP/Public/Http.h"
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "LoginComponent.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FLoginResponse, FString, ResponseString);


UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
class BATTLETANK_API ULoginComponent : public UActorComponent
{
	GENERATED_BODY()

public:
	// Sets default values for this component's properties
	ULoginComponent();
	UPROPERTY(BlueprintAssignable, Category = "Login")
	FLoginResponse OnLoginResponse;

	
	FHttpModule* Http;
protected:
	// Called when the game starts
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
	UFUNCTION(BlueprintCallable)
	void Login(FString Username,FString Password);
	
	void ResponseRecived(FHttpRequestPtr, FHttpResponsePtr , bool );

private:
	UPROPERTY(EditAnywhere, Category = "Login")
	FString baseURL = TEXT("http ://localhost:8080/login?");
};

Try removing the space after “http”. It should be “http:”. Looks like the parser isn’t removing the whitespace. Not sure if that’s a deficiency or normal functionality. But either way, try getting rid of that space.

Ty man I figured it out while I was trying new URLs . Thanks again.