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Start Camera Fade not working

Hello everyone!

I have an issue making the Start Camera Fade function from Player Camera Manager work. I have the following setup.

A simple map with few Paper2D sprites. I am using a custom Game Mode and a custom Pawn class which holds the camera in Orthographic mode (none of them interact directly with the camera). I am using the base PlayerController class and in the level Blueprint i have the following setup:

alt text

I've tried checking the ShouldFadeAudio and it works properly, the function gets called but the fade in visual effect is never happening.

I have tested this Blueprint code into the ThirdPersonExample project from the Engine and it works from the scratch when added to the level BP as I did in mine.

I would like to know if there are any further requirements in order to make the Start Camera Fade effect work???

Product Version: UE 4.18
fadeinfadeout.png (90.3 kB)
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asked Jan 19 '18 at 12:18 PM in Rendering

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I think the fade only runs when you press the button. That`s only for a frame when the down press is detected.

Connect the fade to the event tick and set it true and false with the button press.

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answered Mar 18 '19 at 08:06 AM

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