Get Vehicle rotation problem

Good evening guys,
I want to get the forward vector of my wheeled vehicle setup.
I added on my vehicle setup two arrow components, the front red arrow (100,0,0) and the right green arrow (0,100,0).

Since they have not the same position of the vehicle origin (0,0,0) I should be able to play around with angles and vectors of my targets of the map.
the problem is that UE4 seems not to recognise any sort of rotation of these components.

As you can see I designed a blue arrow from the back of the red arrow to the back of the green arrow (using “get world location”)
everything works fine, but if I steer the blue arrow remain in the same position as before even if the front and right arrow rotated!
I tried to use almost every rotation/location node in my BP but I couldn’t let UE4 recognise vehicle orientation.
please help me.

EDIT: solved by removing Use Controller Rotation Pitch Yaw Roll