Oculus Audio Crash UE4 if os windows sample rate driver 44.1K

When using OculusAudio it was noticed that if in the settings of the audio device Windows 7 the sample rate is set to 44100hz, then the sound starts to glitch and after the project is stopped in the viewport, the engine crashes with xaudio dll with access violation. At 48 kHz, there is no such problem.
Tested on UE v4.18.2 on Windows 7 on 2 PC

Hello,

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Thanks