I made a door and wanted to test if things behind the door are still rendered. I filled the hole with a door (brush) but in wireframe mode I can see still the things behind the wall are rendered. It seems that everything is rendered, behind or not. The Indoor area is sealed with brushes. I tried to put a precomputered visibility volume, but it didn’t helped. I’m not sure how to setup it (the box volume), should be the whole indoor objects be in the precomputered visibility volume or should this volume only be big as the hole (for the door). My questions is how to get that the objects behind a wall aren’t rendered?
This is how i setup my precomputered visibility volume, is this right or not?
Hi Smallee,
this option I don’t want because the loading time while playing, the whole level should be loaded first before playing. I just want that this is not be draw.
I don’t want to hide it scripted or manually, I just want that not seen objects be automatic culled away like in other games. I’m not expert in UE4, but me was told that things should be not draw behind walls if the material of the wall isn’t transfluent or masked