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static mesh unload after last LOD?

How do I enable or disable static meshes unloading after a certain distance? Distance which is further than the last LOD?

NOTE: These static meshes are not unloading because of level streaming...they are unloading because of my character's distance to them inside the same level which they are placed in.

Product Version: UE 4.17
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asked Jan 19 '18 at 07:19 PM in Rendering

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Either you have an LOD with 0 triangles, which makes your mesh disappear when that level it is reached, or you have some distance culling setup for your mesh. Check under Details -- > Rendering -- > LOD.

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answered Jan 19 '18 at 07:43 PM

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