Static mesh unload after last LOD?

How do I enable or disable static meshes unloading after a certain distance? Distance which is further than the last LOD?

NOTE: These static meshes are not unloading because of level streaming…they are unloading because of my character’s distance to them inside the same level which they are placed in.

Either you have an LOD with 0 triangles, which makes your mesh disappear when that level it is reached, or you have some distance culling setup for your mesh. Check under Details – > Rendering – > LOD.

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