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Retarget Hand Problems With SWAT Model

Hey all, I have been struggling the past few hours trying to figure out why the mixamo SWAT Model has issues with hands when I retarget to the EPIC default animations. I have looked at the documentation for animation retargeting, and I have checked if the bones are on the skeleton setting for the translation retarget. I am trying to use the model with physical animation, which could very well be the culprit, is there any way I could try and fix this? one hand is perfectly fine, however the other hand... not so much. alt text

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Product Version: UE 4.17
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asked Jan 19 '18 at 09:37 PM in Using UE4

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EchoDekko
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On the retargetting panel, tick show advanced options or something like that. Then change the bones' retargetting method to skeleton to the bones affected.

If you have already, check the skeleton again because it really looks like this is the problem, you might've been changing the animation instead of the skeleton.

Additionally, check that the pose is similar between both skeletons.

I didn't manage to get the missing bones from the fingers retarget properly, but it solves the arms issue on your first picture. How did you get the fingers not get funky?

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answered May 19 '18 at 10:37 PM

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quimnuss
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