I cant get tilt motion to work on my androind htc one.
the tilt event node is simply doing nothing. I just feed it to the same vector input that i use for keyboard/touchpad (which makes my pawn move)…but it does nothing with tilt. What am i overlooking here?
Thanks in advance…
(also sorry, but there is really little information about this, and i only found one blueprint example implenting tilt on the entire internet…and even copy pasting that didnt work…so im a bit at a loss here).
Update: When i print it out as a string it just returns 0. I used all the different nodes that have to do with motion and tilt but none of them return anything when i put it in my playercontroller or pawn.
ps: UE4 is really great, made a functional android game in just 4 days…if only i can get the tilt to work now QQ
Try 4.2 for Yucks, I got it to work there a couple of weeks ago, somehow it broke in 4.3 I just found out myself… Here’s my blueprint and it just prints zeros, for both the message value and the vector.