Tilt set-up in BP for android?

I cant get tilt motion to work on my androind htc one.

the tilt event node is simply doing nothing. I just feed it to the same vector input that i use for keyboard/touchpad (which makes my pawn move)…but it does nothing with tilt. What am i overlooking here?

Thanks in advance…

(also sorry, but there is really little information about this, and i only found one blueprint example implenting tilt on the entire internet…and even copy pasting that didnt work…so im a bit at a loss here).

Update: When i print it out as a string it just returns 0. I used all the different nodes that have to do with motion and tilt but none of them return anything when i put it in my playercontroller or pawn.

ps: UE4 is really great, made a functional android game in just 4 days…if only i can get the tilt to work now QQ

Try 4.2 for Yucks, I got it to work there a couple of weeks ago, somehow it broke in 4.3 I just found out myself… Here’s my blueprint and it just prints zeros, for both the message value and the vector.

Thanks, you are awesome! I’ll try it out today.

The issue is now resolved in 4.4. Thank you epic for being so quick with this. Looking forward to using UE4 for a long time :slight_smile: