Reimporting Skeletal Meshes with Clothing breaks the mesh permanently

When I reimport a skeletal mesh that has clothing assigned, the mesh might appear in the static mesh browser but it will disappear when placed anywhere in the world. Removing the assigned clothing breaks the vertex positions of the mesh section that had clothing assigned. The only way to un-break the mesh is to un-assign the clothing asset, reimport the mesh again, and manually re-paint the clothing again. Reassigning the clothing asset from before will break the mesh again. Mesh has 4 influence weights.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Thanks, I’ll submit it with the new form. :slight_smile: