Game Startup excessively slow after update to 4.18

When I coded my game on 4.18 UE , the packaged game starts up quite quickly. However, it became excessively slow after I migrated project from 4.13 to 4.18.

I need 4.18 Engine’s new features, so I get confused by above problem.

Something I found:

  1. 4.13 game and 4.18 game startups are both slow at first time running, but at second time 4.13 game Starts up very fast(about 5 seconds) in contrast with 4.18 game (still slow).
  2. 4.13 game second startup barely load assets from disk(there is no disk occupy at task manager) in contrast with 4.18 Game, Which still loads assets from disk and has very high occupy of disk.

4.13Startup

4.18Startup

Thanks for everyone’s help.

I’m having the exact same issue after upgrading from 4.15 to 4.18. Similarly the old version often starts slow the first time but then speeds up, the new one remains slow.

My start up log shows

[2018.01.31-17.27.03:709][  0]LogInit: Texture streaming: Enabled
[2018.01.31-17.27.13:424][  0]LogUMG: Display: Widget Class Cursor_C - Loaded Fast Template

where nothing seems to happen for 10 seconds and the game is not responding in task manager.

Something changed between 4.16 (fast) and 4.18 (slow).

Packaged Shipping Build Load time for our project is 2.2x faster on average in 4.16.
On SSD it went from ~25s to ~55s for the initial load time.

We’re now testing 4.20.2 and it still suffers from this slow load time. Both Async and EDL are enabled in all version tests.