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Object Interaction for GearVR: Setting up components so the blueprint compiles

Hi!

I am making a GearVR app, and wish to add object interaction; so far I have made it to step 2 of this documentation tutorial ( https://docs.unrealengine.com/latest/INT/Platforms/VR/UsingTouchControllers/index.html ) and i am faced with this compiling error alt text

please note, I added the 'PickedUpActor' variable shortly before posting this message, but have no idea what the settings should be for it (it would really help if on the documentation they told us to set these up before hitting said snag, i literally can find no reference to it on the documentation pages- just a suggestion)

any help with this would as always be so much appreciated.

best T

Product Version: UE 4.18
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asked Jan 20 '18 at 05:26 PM in VR

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tom_3ddesign
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Hey there, you don't seem to have the hit component variable.

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answered Jan 20 '18 at 08:18 PM

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xlar8or
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avatar image tom_3ddesign Jan 20 '18 at 08:41 PM

Hi!

thanks for the reply,what kind of variable would it be? would I add it via here alt text or here alt text

regards

T

avatar image xlar8or Jan 20 '18 at 08:46 PM

Create it in the variables tab, and set the type to PrimitiveComponent.

avatar image tom_3ddesign Jan 20 '18 at 09:04 PM

Many thanks :D i shall press on with the rest of the documentation! i may be back here complaining again haha

avatar image tom_3ddesign Jan 20 '18 at 09:13 PM

YOU, DEAR SIR, are a f***ing LEGEND :D, thank you ever so much for the feed back and help!

best regards

T

avatar image xlar8or Jan 20 '18 at 09:24 PM

No problem :)

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