How to attach new Static Mesh Component that will be simulated physics?

There is a root component in my character, I just need create tail for it that will be simulates physics (like a bones).

I used simple sphere with sockets for attachment. But all components are static (not simulating physics) and rotates with root (see the blueprint). I need create chain-like object with possibility do add new nodes with physics.

Thanks!

Hi, have a look at my tutorial here: Realistic Physical Objects in VR - Unreal Engine 4 Tutorial - YouTube

It’s for VR, but the technique is the same also for non-VR projects.