Can someone explain me how do i create a world like...
hello people,it's time to create a level for my game,but the big problem is : How do i create a world with a mesh?(in order?the problem is when i try to go in folliage and set the mesh,when i try to "draw" my mesh into level it spawns random.... if i generate a world the problem is that i can use only textures.So,for those who asking,what project are you doing?i answer immediately that i'm making a fps shooter with a graphic very similar to minecraft(cubic) i hope someone can understand me and answer me,so i can proceed with my Project....Waiting for an answer...
asked Jan 20 '18 at 07:14 PM in Using UE4
The foliage spawning tool is meant to be used to create organic looking worlds, it is definitely not thought for voxel based worlds like Minecraft. I am afraid you will have to build a customer spawning system which aligns your blocks to a 3D grid.
Many people have worked on re-creating a Minecraft-like interaction in UE4. This is a particularly good series, but it is C++ based and right now still unfinished:
Have also a look at this Forum thread:
You may find useful tips on how to implement your game.
Last but not least, have a look here: https://sellfy.com/p/Ho2F/
I don't know how good this toolkit is and I never used it myself. Make sure you contact the author to ask all your question before deciding to purchase it.
Good luck with your project!
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