When my character gets up to the kill zone, where physics and precision issues happen, instead of killing me I would like it to transfer me to another server, running the same map and resuming my position from there to continue.
Would this be feasible and practical? I mean, how long would switching servers and loading the next part of the map take? If its happening alot since the play area is small for this engine and I have fast vehicles in multiplayer?
I’m trying to use this method as a way to make a huge pretty much infinite multiplayer world, since rebasing and origin shifting doesnt work with multiplayer without custom networking (because players are spread out and not all in the same area). I figure its the next best thing, I’m sure there are some games that use it such as guild wars with ‘zones’.
I guess I will have to re position my whole map for each server, for a sort of “manual origin placement”, but I’m not sure how I can tell a trigger volume to reconnect the character to another server. Would it be something simple like when you touch the volume a blueprint dialogue comes up that says “would you like to warp to whatever zone” and when you hit yes it just runs a console command “connect server ip / map” ?