Hi, regarding character customization, which one do you devs suggest for an implementation using Rocket:
-
Skeleton joints for facial
expressions and blendshapes for
customizing facial features, size and
shape of chin, nose, forehead etc
etc?
-
Or vice-versa?
Thanks in advance,
Hi Athos,
There is no right or wrong way to accomplish this. Modifying bone positioning can provide a quick way of deforming the mesh, whereas pre-made morph targets (blendshapes) may allow you a bit more detail. It is all dependent upon your development needs and how you wish to approach it.
Cheers