How can I set particle color parameter? EDIT*

As you can see in the top two pics, I have a “Color” Parameter that changes the particle material. But the problem is on the last pic you can see I can do it just fine with my normal actor material, but I have no way of referencing the particle system itself? I have nothing to put on Target since its a particle!

EDIT* I figured out I can use vector or color parameters but they don’t seem to work, And if I get a reference from the return value of the Emitter node, its empty. because my particle system is not a component, so I made a new blueprint with just the particle so I could reference it and it still does not want to work…

First why open a new question on the same thing you asked elsewhere?

the reference will be empty until you spawn the emitter then it will be a reference to the emitter thats just spawned. Also when you tried to implement changing the parameters are you referencing the parameter name correctly and the right type of parameter. Is your particle system overwriting the changes you are making to the color from say the color over life.

The Parameter names are correct, and I got the reference from the return value of the Emitter node.

But that reference is empty because my particle system is not a component? And if I use a normal Particle reference (not component reference) there are no color parameter options compatible.

I solved it by myself, I used multiple particles and a mult igate with index.