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How to best implement and package this Dragons Dogma Climbing system?

Hello there! Ive been looking for a monster climbing system for awhile now but came up with nothing. So I decided to try and make one myself. To my amazement I have gotten pretty far with this system and may put it up on the marketplace once its properly ready. Since it will be my first time selling something on the marketplace, I had a few questions.

  1. How would I best implement this system for ease of use? I am currently using a Macro Library to store all the climbing stuff, and I just call them when needed on my character. Would it be easier for buyers if I used a function library instead?

  2. [ANSWERED] Is it common for sellers to leave their blueprints/background code unprotected? As in, should buyers be able to see the nitty gritty of the blueprints I made and change things? If not, is there a way to protect/lock them?

Any help would be appreciated!! Link to video Here alt text alt text alt text alt text alt text

Product Version: UE 4.17
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asked Jan 20 '18 at 10:58 PM in Blueprint Scripting

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avatar image AerialAyce Feb 01 '18 at 09:43 PM

I posted a video of you can watch here !!

avatar image aNorthStar Feb 02 '18 at 09:50 AM

hi Aerial... lovely work... I commented on your YouTube video too... I've been looking to buy a climbing system (even just a normal one... monster climbing is just a bonus for my game) for about two years. So I'm an eager customer :)

Having bought several marketplace items... here's my ten cents: Question 1. I'm not really sure. Question 2. Personally, I like to be able to modify and tweak BP/code to fit my game. It's pretty much a must-have for me.

avatar image AerialAyce Feb 03 '18 at 11:58 PM

Alright cool! Then I'll comment out everything so people will know where things are if they need to tweak it.

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