Crash upon scaling actor with planar reflection component

Probably not something that should happen because you can’t scale a reflection component, but i figured i should report it anyways.

  1. Enable global clip plane in project settings
  2. Create blueprint actor and give it a static mesh plane and a planar reflection component.
  3. Place actor in scene.
  4. Try to scale the actor.

Doing this will pretty much crash the editor every time. However if you have the planar reflection component not attached to the plane, and just scale the mesh, it will not crash. Any attempt to try and scale the actor where the planar reflection component will be influenced by the scaling will result in a crash.

Hello,

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Thanks

Hello,
The issue happens when you try to scale the planar reflection component along the Z axis.
I solved the problem by scaling the component on x and y axis only.