I’ve been trying to figure out how to soften the shadows on my character and world. I’ve scowered the internet, UE4 manual, and even answer hub with no solution. The game is a 3rd person game with with outdoor environments and dynamic lighting is a requirement. I’ve tried various settings on the directional light, tried adding a Sky Light, but nothing I have done seems to fix the pitch black shadows showing up. I’ve even thought maybe it was something on the material and removed the material with no success.
Holy cow. After banging my head against the wall, doing more research than I knew what to do with I solved why my particular problem was occurring. The model uses the was actually right with the “cast shadows” in the skylight but my ambient occlusion map was throwing the whole thing off. For reasons that escape me currently, I mulitplied the AO map by a constant of 0.01 which made if almost black… which in return made my model… almost black in the shadows. And thus rendred by character a creepy black shadow guy…