[bug] Meshes with Tessellation doesn't render correctly in some view modes
Hi! It looks like I discovered another bug in both UE 4.2.1 and 4.3.0 When you enable Tessellation in the material editor it causes the mesh that's using this material to render incorrectly in "Lighting Only" mode inside the editor viewport and also when you check "Highlight" check box for the element inside the static mesh editor.
Here's how my scene looks like in Lit mode inside the viewport using tessellation. Everything looks just fine.
However when I switch to "Lighting only mode" you can see that the meshes that are using material with tessellation enabled are rendering incorrectly. Same thing also happening when you enable "Highlight" element inside the static mesh editor
Unchecking "Enable Crack Free Displacement" for Flat Tessellation seems to fix the issue and the mesh starts to render correctly, but it doesn't work for PN Triangles
asked Jul 26 '14 at 05:55 AM in Bug Reports
Hey Yury -
Thank You for your report. This is a known bug and our Engineers are working on it right now. I do not have a time table on it getting fixed at this moment.
Thank You Again
answered Jul 29 '14 at 01:41 PM
Lovecraft_K ♦♦ STAFF
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