Signal 11; Project Editor Crashes 100% of the Time on Startup After Compiling Shaders
So, here's the basic gist: I have used UE4.14 quite a bit, in the past, but I'm just now setting up my development rig, with a fresh install of Xubuntu 16.04. I haven't reached the point of reimporting my old projects, because it's not even loading new projects, yet.
To see more of what's going on, I have run the editor from the command line, using
Monitoring the terminal, I can see that it loads everything without complaint, with the exception that it seems to look for some Android images without success. The editor ignores these errors and moves on.
Other things I have tried:
For that last one, if I wait at the menu for the shaders to compile, it crashes after finishing the compiling.
Also, now that I have waited for all of the shaders to compile, it crashes without loading even the project menu.
Signal 11 is a segmentation fault, meaning the software tries to access memory it is not allowed to. So it´s quite probable this issue is not caused by some sort of general system integrity like CPU temperature but rather by a bug or incompability of the editor. From what I can get from the stack trace you provided it is checking for an intel GPU when it is crashing. So my recommendation would be to make a debug build of the editor and set a breakpoint in
answered Jan 23 '18 at 11:17 AM
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