Skinnig and retargeting problems

hi all

testing some free mixamo models and pipeline to animate and rig my own models, then crash with this

upper pic

  1. Make unreal skeleton in advanced skeleton/
  2. killed some bones. b’couse AS can’t make this properly (ik bones don’t parent with right places, lol/ hand twist bones has bad coords, or smthng)
  3. Save as fbx with all right prefs
  4. Retarget skel with default UE4 skeleton

WHAT THE F&%^&%&CK? ^)

lower pic

  1. Make unreal skeleton in advanced skeleton/
  2. killed some bones. b’couse AS can’t make this properly (ik bones don’t parent with right places, lol/ hand twist bones has bad coords, or smthng)
  3. Save as fbx with all right prefs
  4. Retarget skel with UE4 skeleton from KOBOLD animation pack

WHOA!!! BEST/

Why Unreal do this?

Thanks! ^)