I trying to get RuntimeMeshComponent working with 4.18, but I’m unable to build the plugin.
I start with making a new empty C++ project and add the plugin from github inside the plugin folder…
then I delete the folders Binaries, Build, Intermediate, Saved and Visual Studio solution file.
I generate VS project files and open the solution in VS2015 community and build the game…
But it fails after awhile
Here is the output log:
https://pastebook.org/764
And the errors:
I don’t know c++ or VS, so i have no idea what to do now?