Problem with manually build plugin

I trying to get RuntimeMeshComponent working with 4.18, but I’m unable to build the plugin.

I start with making a new empty C++ project and add the plugin from github inside the plugin folder…

then I delete the folders Binaries, Build, Intermediate, Saved and Visual Studio solution file.

I generate VS project files and open the solution in VS2015 community and build the game…

But it fails after awhile

Here is the output log:
https://pastebook.org/764

And the errors:

I don’t know c++ or VS, so i have no idea what to do now?