Do lod groups change mip streaming?

Hi im pretty bad at replying due to where i live in the world, but any stored up replies and data in this post will still be much appreciated when i can get online. If any epic staff can assist for detail and clarity that would also be much appreciated.

The question is, twofold. First do lod groups change mip and texture streaming properties?
Ie if something is put in high detail, or vista, does this change how texture streaming works, and the texture resolutions prepared? It makes sense that they do but there is so little hard detail, at least that i can find,

Also, the epic official notes on lod groups seem to be tissue paper thin, for something that on the surface appears utterly critical to any next gen game using decent 2 and 4 k textures and poly counts? Correct me if im wrong?

Whats the granualar, and in detai definition of how each lod group works, its best practice use and how it alterrs texture streaming if at all? Ie large over small object, what exactly is deco, its ranges,cand in granualr detail how vista group works.
In addtition to answers gratefully recived here, If epic might consider a video on this im sure the community would aporeciate it. It looks a critical issue for those using unreal base lod groups,
Thanks,

P.s. Ironically im finding in my own use thwt using lod groups results in more and not less blurring of textures, Just by placing building wall modules, stairs, fireplaces into level architectue, while things not in lod groups look superb. Which suggeste level architecture is not about the achitecture put in levels?
Plus, using high detail group im sure seems to change texture streaming?