Error: Automationtool

Running AutomationTool…
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Program Files/Epic Games/UE_4.15/” BuildCookRun -project=“C:/Program Files/Epic Games/UE_4.15/” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=test+Main -unversionedcookedcontent -pak -compressed -stage -package -stagingdirectory=C:/Users/Jason/Desktop/BeyondtheOaks/ -cmdline=" -Messaging" -addcmdline=“-SessionId=FFAE05214126F50A755C0DB125801EF5 -SessionOwner=‘Jason’ -SessionName=‘BeyondtheOaks_Beta_Test_1’”
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Project ‘C:/Program Files/Epic Games/UE_4.15/’ does not exist
at AutomationTool.Automation.ParseParam(String CurrentParam, CommandInfo CurrentCommand, String& OutScriptsForProjectFileName, List1 OutAdditionalScriptsFolders) at AutomationTool.Automation.ParseCommandLine(String[] Arguments, List1 OutCommandsToExecute, String& OutScriptsForProjectFileName, List1 OutAdditionalScriptsFolders) at AutomationTool.Automation.Process(String[] Arguments) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

All im trying to do is launch the game and i keep running into this problem, my game is not finished im try to get a demo of my game for testing!

yeah it runs perfectly fine! and this project is a copy of my original project, then i deleted all the maps i didnt need just so i could make a demo

yes exactly all the levels work accordingly all the code runs exactly how i coded it and its all in blueprint or like 90% blue print

And the copy also runs fine in the Editor, just that it doesn’t package?

Yeah i figured i would have to migrate, looking through other forms! that ended up working in the new project all plug ins are working correctly just a pain having to go in and re do all the action and axis inputs and now my gun wont shoot lol but it works

You can export and import the input mapping in your new project, but very likely you will have to recreate / check the input events.

It’s really weird that the automation tool has lost reference to the project file but everything else works as expected. What I would try is to migrate your main level and all dependencies to a brand new project and try with that one. Or you can try to delete the Intermediate, Saved, Build folders so to regenerate the working files and see if that fixes it.

For some reasons the Automation Tool does not use the proper project path and file name:

-project=“C:/Program Files/Epic Games/UE_4.15/”

So it fails and stops. Does your project run properly inside the Editor?