I added a Jump input action to my project, and I see a corresponding line show up in DefaultInput.ini:
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
I figured I could override this in the Input.ini file, so I put the following commands there:
-ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
+ActionMappings=(ActionName="Jump",Key=E,bShift=False,bCtrl=False,bAlt=False)
But when I hit the play button in my editor, the jump action is still mapped to spacebar. Is anyone else experiencing this? What could be going wrong here?