Custom Movement Component 4.18
Hello! I have been beating my head against a wall for an entire week trying to get a basic sprint script to compile. There is so little documentation about custom movement modes that it is driving me crazy. I am following this tutorial right now and I think I am close to making it work.
The only problem left that I can see (besides the complete lack of documentation or instruction) is that
My current error
All of the tutorials I can find are ages old, and I have been looking for weeks for something updated. I didn't even want to dive into the c++ of the engine, I just wanted to use Blueprints.
I believe if I can get this function to become copyable then I would be in the clear. If you have any other tips on getting custom movement (like sprinting, teleporting, ect) networked properly that would be a huge help. I noticed some Blueprint nodes such as this one:
But I can't figure out how to get networking to work with this. The best I could do was set it on the client and server at the same time and hope that the clients have a good enough connection not to get corrected. Also I couldn't figure out how to add custom movement logic to this node, even using
I did see this wiki page but, I couldn't figure out how to turn that into a sprint function, changing
Anyway sorry for the long read and thank you in advance for any help you can give me. I have been struggling with this for a while now!
asked Jan 22 '18 at 01:25 AM in C++ Programming
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