Creating a 'checklist' for casting to a Parent Class with Event Tick?
Hey y'all, I'm trying to set up two characters to play an anim when the player looks at them. The goal is to have each one only play their respective anim once. I have a setup working well, but I'm wondering if there's a simpler, more efficient way to go about it.
Here's the current setup that does the job:
I wanted to see if I could simplify it by only using one Cast and one Play Montage. Since CharacterA and B are children of Character_PARENT, I was able to do this setup, with a couple issues... ...I can't figure out how to...
Any ideas would be very much appreciated!
asked Jan 22 '18 at 06:15 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here