IOS packaging error (Simple)

UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK on Mac 1
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
UATHelper: Packaging (iOS): UnrealBuildTool: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool: at System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChainSettings…ctor(String DevicePlatformName, String SimulatorPlatformName)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChainSettings…ctor()
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0()
UATHelper: Packaging (iOS): UnrealBuildTool: at System.Lazy1.CreateValue() UATHelper: Packaging (iOS): UnrealBuildTool: at System.Lazy1.LazyInitValue()
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List1 SourceFiles, String ModuleName, ActionGraph ActionGraph) UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildBinaryCPP.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List1 SharedPCHs, ActionGraph ActionGraph) UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildBinaryCPP.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 2.6891558s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe SaviorRPG_Draft08 IOS Development -Project=“D:\Unreal Projects\Remake (2) (2)\SaviorRPG_Draft08.uproject” “D:\Unreal Projects\Remake (2
) (2)\SaviorRPG_Draft08.uproject” -NoUBTMakefiles -remoteini=“D:\Unreal Projects\Remake (2) (2)” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.01.22-14.20.51.txt’
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTarg etToManifest) UATHelper: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (iOS): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (iOS): at AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I see that there is a problem with strings. But I do not know where to reach and inspect.