All BPs stopped working after crash except a GameMode
Once Unreal Editor has crashed, I sent logs and restarted the editor. After restart all my blueprints stopped working except a GameMode blueprint (I connected Print String node to Tick event of every GameMode classes, but strings were printed only from the GameMode bp). Even level bp didn't tick.
I tried to create a new project and migrate content, to create new level/new gamemode, have checked class assignments in gamemode and World override, tried to recompile it, but it didn't work.
What do I check/do to make it work as earlier?
First time I created a custom GameState derived from
answered Jan 22 '18 at 03:30 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here