x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

All BPs stopped working after crash except a GameMode

Once Unreal Editor has crashed, I sent logs and restarted the editor. After restart all my blueprints stopped working except a GameMode blueprint (I connected Print String node to Tick event of every GameMode classes, but strings were printed only from the GameMode bp). Even level bp didn't tick.

I tried to create a new project and migrate content, to create new level/new gamemode, have checked class assignments in gamemode and World override, tried to recompile it, but it didn't work.

What do I check/do to make it work as earlier?

Product Version: UE 4.17
Tags:
more ▼

asked Jan 22 '18 at 11:49 AM in Blueprint Scripting

avatar image

STeeL835
78 5 9

avatar image STeeL835 Jan 22 '18 at 02:52 PM

Tried to set both default GameMode and BaseGameMode and blueprints started to work (but with errors - casts fail).Then I created new GameMode to assign classes one by one. It turned out that assigning custom GameState class is somehow breaking GameMode class that even setting default GameState doesn't make it work. But if set GameStateBase it begins to work.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

First time I created a custom GameState derived from GameState, when I noticed that, I solved the problem by deriving from GameStateBase. Though it isn't clear for me why GameMode breaks completely if derive from GameState.

more ▼

answered Jan 22 '18 at 03:30 PM

avatar image

STeeL835
78 5 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question